Yearly archives: 2009

Some thoughts on audio tours

Some footage of Stonehenge, recorded on a handheld DVCam during a short, unscheduled trip, June 2005.

People travel great distances for a close-up experience with Stonehenge. But when they reach these ancient stones, an audio tour, delivered on a handheld plastic stick, competes for their attention.

Audio guides are becoming an increasingly common site in museums, galleries and ancient monuments. They enable you to give facts and figures to visitors speaking many different languages. But I have my reservations about them. In particular, I’m concerned about the way they grab attention, diverting visitors from their immediate surroundings.

Here, for example, you can see many people looking away from the stones -- and from each other -- so they can concentrate on their audio tour. At the end if the video, you can see a clip of someone who is so involved in the tour and the business of pressing buttons, he hasn’t looked at the stones at all. If you look carefully, you can also see him at the beginning of my circuit around the stones.

These are my personal opinions of audio tours -- I’d be interested to hear yours so do comment below. I’m particularly interested in ways to impart facts and figures, without putting people in such a ‘cognitive bubble’. I wouldn’t want to clutter the site with labels. Would a multilingual preshow work better? How about using human tour guides?

Spin Recovery at SoundCurious, Sunday 11 Oct 2009

SoundCurious

SoundCurious

Update 11 October: My appearance has been postponed by the venue due to problems with space – I hope to see you there at a later date!

I’ll be bringing Spin Recovery, a small, experimental installation, involving robotic bells, cameras and video projections, to Brighton’s first SoundCurious event. At the Coachwerks, Brighton, 11 October 2009. POSTPONED.

SoundCurious is an ongoing series of curated performances, workshops, lectures and demonstrations examining all aspects of sound and vibration. It’s curated by Alice Eldridge.

My piece appears on the Sunday evening but SoundCurious runs all weekend. Day tickets are available, as well as tickets for the whole weekend. Further details and booking information here.

Collaboration with Punchdrunk

It Felt Like a Kiss

It Felt Like a Kiss

Over the last few months, I’ve been collaborating with Punchdrunk, the marvellous encounter theatre company, to make a very unusual multimodal effect – one that mixes emerging ideas in perception with a one-on-one theatrical encounter.

I’ll be revealing more about the nature of this effect in a few months, when some formal studies are complete. However, I can reveal we’ve piloted the effect – and have had some encouraging feedback – and have already used it (tentatively) in the recent Punchdrunk show: It Felt Like a Kiss. This documentary, the form of a promenade piece, was devised by Punchdrunk in collaboration with documentary maker Adam Curtis (featuring music from Damon Albarn). It Felt Like A Kiss was created in summer 2009 for the Manchester International Festival.

Uncanny Valley

Hello! You’ve stumbled on my rough and ready page of videos I’ve been collating, as I’ve been exploring the Uncanny Valley hypothesis -- a hotly debated theory about our very human fear of almost human objects. Do feel free to comment!

What is the uncanny valley?

When we encounter a ventriloquist’s dummy, a human automaton or highly-realistic computer graphic of a person (see below), many of us feel slightly disturbed, afraid or revolted. It’s a curious reaction as on the whole, inanimate objects seem more cuddly and loveable when they seem more human -- we hug ragdolls more than fluffy cushions, for example. Surprisingly, we feel empathy towards objects that look and move like us -- but we feel uneasy around mimics that are too good.

In 1970, cognitive scientist Masahiro Mori noticed this phenomenon and plotted human likeness and familiarity on a graph. He said familiarity plummets when objects become too human-like -- we become very fussy about deviations from the human form when the mimicry is very good. This drop in familiarity could explain why we find such human mimics so eerie. Mori also noted that an extremely good mimic would be indistinguishable from a real human. We’ve never built robots or dummies that are this convincing but there are some fictional examples, for instance the Replicants in Blade Runner.

Thus, Mori’s graph shows a significant dip in familiarity when objects are almost human but not perfectly human-like. He called this dip ‘The Uncanny Valley’. Mori’s graph has two lines. The solid line considers our reaction to static objects, the dotted one concerns objects that are moving. According to Mori, moving objects are all the more uncanny. And zombies (moving corpses) would be the most disturbing objects of all.

Mori's uncanny valley hypothesis

Mori's uncanny valley hypothesis

Mori’s Uncanny Valley graph, drawn in 1970, seemed to be describing a recognisable, subjective experience although -- surprisingly to many people who talk about uncanniness -- his original graph wasn’t backed up by any experimental data. In recent years, various scientists, most notably roboticist David Hanson, have tried to put Mori’s hypothesis to the test, although none have done so conclusively. The existence of an unbridgeable uncanny valley remains an open question.

Video examples of potentially uncanny artefacts

Hanson Robotics
Hanson works with a material called Flubber to create robotic faces that can present a large range of finely-varying human expressions. His videos are particularly interesting because Hanson refutes the existence of an unbridgeable Uncanny Valley.  Hmm…


Computer game and film animation

Heavy Rain


Polar Express

This animated film uses motion capture but fails to capture the motion of the original actor’s eyes:

Old school: knee pals, dolls, automata etc:

These examples are interesting because they feel uncanny, even though their physical realism is low.

A beautiful, eerie automaton from Gustave Vichy, c1880, restored by automatomania.com.  I want one (and have been obsessing over its mechanism):

The Little Girl Giant from Royal de Luxe:

“I’m going to put you back in your box”:

…and Arthur Worsley at work:

My efforts

Clara 2.0 and Uncanny Valerie

I became very interested in uncanniness when I noticed how disturbed people were by my robot doll Clara 2.0, especially when I shut her into her box at the end of the night. In this video, Clara’s the doll holding the card, Valerie is the doll with the long sparkly dress. I think Valerie is too sweet to earn the title ‘uncanny’ -- but I’m working on that…

…Clara 2.0 playing Get Carter:

Spacedog in Hastings – 20 June

Jenny Angliss (vocalist)

Jenny Angliss (vocalist)

We’ll be performing our electroplasmic music at the Eat@ Cafe, Hastings, on 20 June. We hope to see some of you there!

Here’s the official listing (with thanks to Erica and Melita):

Saturday 20 June
Eat@ 12 Claremont
Tickets: 01424 426768

8.30pm
£5 adv. £7 on door

Theremin, automata and death ballads from Sarah and Jenny Angliss

Haunting female vocals, bells, vintage synth and theremin, as Spacedog play music to chill you to the bone.
The performers are accompanied by some unsettling home-spun automata including Clara 2.0, the living doll.

Hot from success at the Brighton Fringe Festival AND the Science Museum, Spacedog voyage to Hastings to demonstrate their eerie music and marvellous instruments. Saturday’s set will feature a live ‘wax’ recording on an original Edison phonograph.

Sarah Angliss (theremist)

Sarah Angliss (theremist)

I'll be talking at MzTek, 27 May

MzTek promotes opportunities for women who wish to work in media and computer arts. I’ll be talking about my work and sharing some ideas at their Unplugged session in Leon restaurant, Bankside, London, 7-9pm, Wednesday 27 May.

Here are some more details of MzTek from their website:

“We are a not for profit cooperative group supported by Space that aims to extend career development and education opportunities for women working or wishing to work in media and/or computer arts sectors.

MzTEK aims to do this through informal talks, peer-to-peer learning and a unique taught course whose curriculum will be directed by the learners. It is our hope that with funding, we will be able to provide a low-cost, high-calibre series of talks and workshops.”